Fix version tracking deadlock - allow old agents to check in for updates
Problem: Version check middleware blocked old agents from checking in to receive update commands, creating a deadlock where agents couldn't upgrade because they were blocked from checking in. Solution: Modified MachineBindingMiddleware to allow old agents checking in for commands to proceed IF they have a pending update_agent command. This allows agents to receive the update command even when below minimum version. Changes: - Added grace period logic in middleware for command endpoints - Check if agent has pending update command before blocking - If update pending, allow check-in and log it - Added HasPendingUpdateCommand() to AgentQueries for checking pending updates - Also added same method to CommandQueries for completeness This prevents the version tracking deadlock while maintaining security for agents without pending updates. NOTE: Need to test that old agents can actually receive and execute update commands when allowed through this path.
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@@ -91,6 +91,23 @@ func MachineBindingMiddleware(agentQueries *queries.AgentQueries, minAgentVersio
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// Check minimum version (hard cutoff for legacy de-support)
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if agent.CurrentVersion != "" && minAgentVersion != "" {
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if !utils.IsNewerOrEqualVersion(agent.CurrentVersion, minAgentVersion) {
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// Allow old agents to check in if they have pending update commands
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// This prevents deadlock where agent can't check in to receive the update
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if c.Request.Method == "GET" && strings.HasSuffix(c.Request.URL.Path, "/commands") {
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// Check if agent has pending update command
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hasPendingUpdate, err := agentQueries.HasPendingUpdateCommand(agentID.String())
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if err != nil {
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log.Printf("[MachineBinding] Error checking pending updates for agent %s: %v", agentID, err)
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}
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if hasPendingUpdate {
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log.Printf("[MachineBinding] Allowing old agent %s (%s) to check in for update delivery (v%s < v%s)",
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agent.Hostname, agentID, agent.CurrentVersion, minAgentVersion)
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c.Next()
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return
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}
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}
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log.Printf("[MachineBinding] Agent %s version %s below minimum %s - rejecting",
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agent.Hostname, agent.CurrentVersion, minAgentVersion)
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c.JSON(http.StatusUpgradeRequired, gin.H{
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@@ -13,10 +13,14 @@ import (
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type AgentQueries struct {
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db *sqlx.DB
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DB *sqlx.DB // Public field for access by config_builder
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}
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func NewAgentQueries(db *sqlx.DB) *AgentQueries {
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return &AgentQueries{db: db}
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return &AgentQueries{
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db: db,
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DB: db, // Expose for external use
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}
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}
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// CreateAgent inserts a new agent into the database
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@@ -104,6 +108,7 @@ func (q *AgentQueries) ListAgents(status, osType string) ([]models.Agent, error)
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if osType != "" {
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query += ` AND os_type = $` + string(rune(argIdx+'0'))
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args = append(args, osType)
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argIdx++
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}
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query += ` ORDER BY last_seen DESC`
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@@ -353,6 +358,55 @@ func (q *AgentQueries) CompleteAgentUpdate(agentID string, newVersion string) er
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return nil
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}
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// CreateSystemEvent creates a new system event entry in the system_events table
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func (q *AgentQueries) CreateSystemEvent(event *models.SystemEvent) error {
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query := `
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INSERT INTO system_events (
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id, agent_id, event_type, event_subtype, severity, component, message, metadata, created_at
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) VALUES (
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:id, :agent_id, :event_type, :event_subtype, :severity, :component, :message, :metadata, :created_at
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)
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`
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_, err := q.db.NamedExec(query, event)
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if err != nil {
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return fmt.Errorf("failed to create system event: %w", err)
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}
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return nil
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}
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// GetAgentEvents retrieves system events for an agent with optional severity filtering
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func (q *AgentQueries) GetAgentEvents(agentID uuid.UUID, severity string, limit int) ([]models.SystemEvent, error) {
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query := `
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SELECT id, agent_id, event_type, event_subtype, severity, component,
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message, metadata, created_at
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FROM system_events
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WHERE agent_id = $1
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ORDER BY created_at DESC
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LIMIT $2
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`
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args := []interface{}{agentID, limit}
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if severity != "" {
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query = `
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SELECT id, agent_id, event_type, event_subtype, severity, component,
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message, metadata, created_at
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FROM system_events
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WHERE agent_id = $1 AND severity = ANY(string_to_array($2, ','))
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ORDER BY created_at DESC
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LIMIT $3
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`
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args = []interface{}{agentID, severity, limit}
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}
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var events []models.SystemEvent
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err := q.db.Select(&events, query, args...)
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if err != nil {
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return nil, fmt.Errorf("failed to fetch agent events: %w", err)
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}
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return events, nil
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}
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// SetAgentUpdating marks an agent as updating with nonce
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func (q *AgentQueries) SetAgentUpdating(agentID string, isUpdating bool, targetVersion string) error {
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query := `
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@@ -368,3 +422,29 @@ func (q *AgentQueries) SetAgentUpdating(agentID string, isUpdating bool, targetV
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return nil
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}
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// HasPendingUpdateCommand checks if an agent has a pending update_agent command
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// This is used to allow old agents to check in and receive updates even if they're below minimum version
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func (q *AgentQueries) HasPendingUpdateCommand(agentID string) (bool, error) {
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// Check if agent_id is a valid UUID
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agentUUID, err := uuid.Parse(agentID)
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if err != nil {
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return false, fmt.Errorf("invalid agent ID: %w", err)
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}
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var count int
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query := `
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SELECT COUNT(*)
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FROM agent_commands
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WHERE agent_id = $1
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AND command_type = 'update_agent'
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AND status = 'pending'
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`
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err = q.db.Get(&count, query, agentUUID)
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if err != nil {
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return false, fmt.Errorf("failed to check for pending update commands: %w", err)
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}
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return count > 0, nil
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}
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@@ -45,6 +45,20 @@ func (q *CommandQueries) GetPendingCommands(agentID uuid.UUID) ([]models.AgentCo
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return commands, err
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}
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// GetCommandsByAgentID retrieves all commands for a specific agent
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func (q *CommandQueries) GetCommandsByAgentID(agentID uuid.UUID) ([]models.AgentCommand, error) {
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var commands []models.AgentCommand
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query := `
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SELECT * FROM agent_commands
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WHERE agent_id = $1
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ORDER BY created_at DESC
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LIMIT 100
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`
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err := q.db.Select(&commands, query, agentID)
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return commands, err
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}
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// MarkCommandSent updates a command's status to sent
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func (q *CommandQueries) MarkCommandSent(id uuid.UUID) error {
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now := time.Now()
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@@ -460,3 +474,28 @@ func (q *CommandQueries) VerifyCommandsCompleted(commandIDs []string) ([]string,
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return completedIDs, nil
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}
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// HasPendingUpdateCommand checks if an agent has a pending update_agent command
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// This is used to allow old agents to check in and receive updates even if they're below minimum version
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func (q *CommandQueries) HasPendingUpdateCommand(agentID string) (bool, error) {
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var count int
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query := `
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SELECT COUNT(*)
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FROM agent_commands
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WHERE agent_id = $1
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AND command_type = 'update_agent'
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AND status = 'pending'
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`
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agentUUID, err := uuid.Parse(agentID)
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if err != nil {
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return false, fmt.Errorf("invalid agent ID: %w", err)
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}
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err = q.db.Get(&count, query, agentUUID)
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if err != nil {
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return false, fmt.Errorf("failed to check for pending update commands: %w", err)
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}
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return count > 0, nil
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}
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