Major milestone: Update installation system now works - Implemented unified installer interface with factory pattern - Created APT, DNF, and Docker installers - Integrated installer into agent command processing loop - Update approval button now actually installs packages Documentation updates: - Updated claude.md with Session 7 implementation log - Created clean, professional README.md for GitHub - Added screenshots section with 4 dashboard views - Preserved detailed development history in backup files Repository ready for GitHub alpha release with working installer functionality.
80 lines
2.5 KiB
Go
80 lines
2.5 KiB
Go
package handlers
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import (
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"net/http"
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"time"
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"github.com/aggregator-project/aggregator-server/internal/database/queries"
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"github.com/gin-gonic/gin"
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)
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// StatsHandler handles statistics for the dashboard
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type StatsHandler struct {
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agentQueries *queries.AgentQueries
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updateQueries *queries.UpdateQueries
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}
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// NewStatsHandler creates a new stats handler
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func NewStatsHandler(agentQueries *queries.AgentQueries, updateQueries *queries.UpdateQueries) *StatsHandler {
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return &StatsHandler{
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agentQueries: agentQueries,
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updateQueries: updateQueries,
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}
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}
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// DashboardStats represents dashboard statistics
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type DashboardStats struct {
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TotalAgents int `json:"total_agents"`
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OnlineAgents int `json:"online_agents"`
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OfflineAgents int `json:"offline_agents"`
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PendingUpdates int `json:"pending_updates"`
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FailedUpdates int `json:"failed_updates"`
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CriticalUpdates int `json:"critical_updates"`
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ImportantUpdates int `json:"important_updates"`
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ModerateUpdates int `json:"moderate_updates"`
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LowUpdates int `json:"low_updates"`
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UpdatesByType map[string]int `json:"updates_by_type"`
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}
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// GetDashboardStats returns dashboard statistics using the new state table
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func (h *StatsHandler) GetDashboardStats(c *gin.Context) {
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// Get all agents
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agents, err := h.agentQueries.ListAgents("", "")
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "failed to get agents"})
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return
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}
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// Calculate stats
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stats := DashboardStats{
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TotalAgents: len(agents),
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UpdatesByType: make(map[string]int),
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}
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// Count online/offline agents based on last_seen timestamp
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for _, agent := range agents {
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// Consider agent online if it has checked in within the last 10 minutes
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if time.Since(agent.LastSeen) <= 10*time.Minute {
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stats.OnlineAgents++
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} else {
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stats.OfflineAgents++
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}
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// Get update stats for each agent using the new state table
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agentStats, err := h.updateQueries.GetUpdateStatsFromState(agent.ID)
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if err != nil {
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// Log error but continue with other agents
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continue
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}
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// Aggregate stats across all agents
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stats.PendingUpdates += agentStats.PendingUpdates
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stats.FailedUpdates += agentStats.FailedUpdates
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stats.CriticalUpdates += agentStats.CriticalUpdates
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stats.ImportantUpdates += agentStats.ImportantUpdates
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stats.ModerateUpdates += agentStats.ModerateUpdates
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stats.LowUpdates += agentStats.LowUpdates
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}
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c.JSON(http.StatusOK, stats)
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} |