Files
letta-code/src/settings-manager.ts
2026-03-09 17:20:11 -07:00

1784 lines
56 KiB
TypeScript

// src/settings-manager.ts
// In-memory settings manager that loads once and provides sync access
import { randomUUID } from "node:crypto";
import { homedir } from "node:os";
import { join, resolve } from "node:path";
import type { HooksConfig } from "./hooks/types";
import type { PermissionRules } from "./permissions/types";
import { debugWarn } from "./utils/debug.js";
import { exists, mkdir, readFile, writeFile } from "./utils/fs.js";
import {
deleteSecureTokens,
getSecureTokens,
isKeychainAvailable,
type SecureTokens,
setSecureTokens,
} from "./utils/secrets.js";
/**
* Reference to a session (agent + conversation pair).
* Always tracked together since a conversation belongs to exactly one agent.
*/
export interface SessionRef {
agentId: string;
conversationId: string;
}
/**
* Configuration for a user-defined status line command.
*/
export interface StatusLineConfig {
type?: "command";
command: string; // Shell command (receives JSON stdin, outputs text)
padding?: number; // Left padding for status line output
timeout?: number; // Execution timeout ms (default 5000, max 30000)
debounceMs?: number; // Debounce for event-driven refreshes (default 300)
refreshIntervalMs?: number; // Optional polling interval ms (opt-in)
disabled?: boolean; // Disable at this level
prompt?: string; // Custom input prompt character (default ">")
}
/**
* Per-agent settings stored in a flat array.
* baseUrl is omitted/undefined for Letta API (api.letta.com).
*/
export interface AgentSettings {
agentId: string;
baseUrl?: string; // undefined = Letta API (api.letta.com)
pinned?: boolean; // true if agent is pinned
memfs?: boolean; // true if memory filesystem is enabled
toolset?:
| "auto"
| "codex"
| "codex_snake"
| "default"
| "gemini"
| "gemini_snake"
| "none"; // toolset mode for this agent (manual override or auto)
systemPromptPreset?: string; // known preset ID, "custom", or undefined (legacy/subagent)
}
export interface Settings {
lastAgent: string | null; // DEPRECATED: kept for migration to lastSession
lastSession?: SessionRef; // DEPRECATED: kept for backwards compat, use sessionsByServer
tokenStreaming: boolean;
reasoningTabCycleEnabled: boolean; // Tab cycles reasoning tiers only when explicitly enabled
showCompactions?: boolean;
enableSleeptime: boolean;
sessionContextEnabled: boolean; // Send device/agent context on first message of each session
memoryReminderInterval: number | null | "compaction" | "auto-compaction"; // DEPRECATED: use reflection* fields
reflectionTrigger: "off" | "step-count" | "compaction-event";
reflectionBehavior: "reminder" | "auto-launch";
reflectionStepCount: number;
conversationSwitchAlertEnabled: boolean; // Send system-reminder when switching conversations/agents
globalSharedBlockIds: Record<string, string>; // DEPRECATED: kept for backwards compat
profiles?: Record<string, string>; // DEPRECATED: old format, kept for migration
pinnedAgents?: string[]; // DEPRECATED: kept for backwards compat, use pinnedAgentsByServer
createDefaultAgents?: boolean; // Create Memo/Incognito default agents on startup (default: true)
permissions?: PermissionRules;
hooks?: HooksConfig; // Hook commands that run at various lifecycle points (includes disabled flag)
statusLine?: StatusLineConfig; // Configurable status line command
env?: Record<string, string>;
// Server-indexed settings (agent IDs are server-specific)
sessionsByServer?: Record<string, SessionRef>; // key = normalized base URL (e.g., "api.letta.com", "localhost:8283")
pinnedAgentsByServer?: Record<string, string[]>; // DEPRECATED: use agents array
// Unified agent settings array (replaces pinnedAgentsByServer)
agents?: AgentSettings[];
// Letta Cloud OAuth token management (stored separately in secrets)
refreshToken?: string; // DEPRECATED: kept for migration, now stored in secrets
tokenExpiresAt?: number; // Unix timestamp in milliseconds
deviceId?: string;
// Release notes tracking
lastSeenReleaseNotesVersion?: string; // Base version of last seen release notes (e.g., "0.13.0")
// Pending OAuth state (for PKCE flow)
oauthState?: {
state: string;
codeVerifier: string;
redirectUri: string;
provider: "openai";
timestamp: number;
};
}
export interface ProjectSettings {
localSharedBlockIds: Record<string, string>;
hooks?: HooksConfig; // Project-specific hook commands (checked in)
statusLine?: StatusLineConfig; // Project-specific status line command
}
export interface LocalProjectSettings {
lastAgent: string | null; // DEPRECATED: kept for migration to lastSession
lastSession?: SessionRef; // DEPRECATED: kept for backwards compat, use sessionsByServer
permissions?: PermissionRules;
hooks?: HooksConfig; // Project-specific hook commands
statusLine?: StatusLineConfig; // Local project-specific status line command
profiles?: Record<string, string>; // DEPRECATED: old format, kept for migration
pinnedAgents?: string[]; // DEPRECATED: kept for backwards compat, use pinnedAgentsByServer
memoryReminderInterval?: number | null | "compaction" | "auto-compaction"; // DEPRECATED: use reflection* fields
reflectionTrigger?: "off" | "step-count" | "compaction-event";
reflectionBehavior?: "reminder" | "auto-launch";
reflectionStepCount?: number;
// Server-indexed settings (agent IDs are server-specific)
sessionsByServer?: Record<string, SessionRef>; // key = normalized base URL
pinnedAgentsByServer?: Record<string, string[]>; // key = normalized base URL
listenerEnvName?: string; // Saved environment name for listener connections (project-specific)
}
const DEFAULT_SETTINGS: Settings = {
lastAgent: null,
tokenStreaming: false,
reasoningTabCycleEnabled: false,
showCompactions: false,
enableSleeptime: false,
conversationSwitchAlertEnabled: false,
sessionContextEnabled: true,
memoryReminderInterval: 25, // DEPRECATED: use reflection* fields
reflectionTrigger: "step-count",
reflectionBehavior: "reminder",
reflectionStepCount: 25,
globalSharedBlockIds: {},
};
const DEFAULT_PROJECT_SETTINGS: ProjectSettings = {
localSharedBlockIds: {},
};
const DEFAULT_LOCAL_PROJECT_SETTINGS: LocalProjectSettings = {
lastAgent: null,
};
const DEFAULT_LETTA_API_URL = "https://api.letta.com";
function isSubagentProcess(): boolean {
return process.env.LETTA_CODE_AGENT_ROLE === "subagent";
}
/**
* Normalize a base URL for use as a settings key.
* Strips protocol (https://, http://) and returns host:port.
* @param baseUrl - The base URL (e.g., "https://api.letta.com", "http://localhost:8283")
* @returns Normalized key (e.g., "api.letta.com", "localhost:8283")
*/
function normalizeBaseUrl(baseUrl: string): string {
// Strip protocol
let normalized = baseUrl.replace(/^https?:\/\//, "");
// Remove trailing slash
normalized = normalized.replace(/\/$/, "");
return normalized;
}
/**
* Get the current server key for indexing settings.
* Uses LETTA_BASE_URL env var or settings.env.LETTA_BASE_URL, defaults to api.letta.com.
* @param settings - Optional settings object to check for env overrides
* @returns Normalized server key (e.g., "api.letta.com", "localhost:8283")
*/
function getCurrentServerKey(settings?: Settings | null): string {
const baseUrl =
process.env.LETTA_BASE_URL ||
settings?.env?.LETTA_BASE_URL ||
DEFAULT_LETTA_API_URL;
return normalizeBaseUrl(baseUrl);
}
class SettingsManager {
private settings: Settings | null = null;
private projectSettings: Map<string, ProjectSettings> = new Map();
private localProjectSettings: Map<string, LocalProjectSettings> = new Map();
private initialized = false;
private pendingWrites = new Set<Promise<void>>();
private secretsAvailable: boolean | null = null;
// Keys loaded from the file or explicitly set via updateSettings().
// persistSettings() only writes these keys, so manual file edits for
// keys we never touched are preserved instead of being clobbered by defaults.
private managedKeys = new Set<string>();
// Keys explicitly changed by this process. Only these keys are written back,
// preventing stale in-memory values from clobbering external updates.
private dirtyKeys = new Set<string>();
// Mark keys as managed AND dirty (i.e. this process owns the value and it
// should be written back on persist). The only call-site that should add to
// managedKeys *without* calling this helper is the disk-load path in
// initialize(), where we want to track the key but preserve external edits.
private markDirty(...keys: string[]): void {
for (const key of keys) {
this.managedKeys.add(key);
this.dirtyKeys.add(key);
}
}
/**
* Whether the settings manager has been initialized.
*/
get isReady(): boolean {
return this.initialized;
}
/**
* Initialize the settings manager (loads from disk)
* Should be called once at app startup
*/
async initialize(): Promise<void> {
if (this.initialized) return;
const settingsPath = this.getSettingsPath();
try {
// Check if settings file exists
if (!exists(settingsPath)) {
// Create default settings file
this.settings = { ...DEFAULT_SETTINGS };
for (const key of Object.keys(DEFAULT_SETTINGS)) {
this.markDirty(key);
}
await this.persistSettings();
} else {
// Read and parse settings
const content = await readFile(settingsPath);
const loadedSettings = JSON.parse(content) as Settings;
// Merge with defaults in case new fields were added
this.settings = { ...DEFAULT_SETTINGS, ...loadedSettings };
for (const key of Object.keys(loadedSettings)) {
this.managedKeys.add(key);
}
}
this.initialized = true;
// Check secrets availability and warn if not available
await this.checkSecretsSupport();
// Migrate tokens to secrets if they exist in settings (parent process only)
if (!isSubagentProcess()) {
await this.migrateTokensToSecrets();
}
// Migrate pinnedAgents/pinnedAgentsByServer to agents array
this.migrateToAgentsArray();
} catch (error) {
console.error("Error loading settings, using defaults:", error);
this.settings = { ...DEFAULT_SETTINGS };
for (const key of Object.keys(DEFAULT_SETTINGS)) {
this.markDirty(key);
}
this.initialized = true;
// Still check secrets support and try to migrate in case of partial failure
await this.checkSecretsSupport();
if (!isSubagentProcess()) {
await this.migrateTokensToSecrets();
}
this.migrateToAgentsArray();
}
}
/**
* Check secrets support and warn user if not available
*/
private async checkSecretsSupport(): Promise<void> {
try {
const available = await this.isKeychainAvailable();
if (!available) {
// Only show warning in debug mode - fallback storage is expected for npm users
debugWarn(
"secrets",
"System secrets not available - using fallback storage",
);
}
} catch (error) {
debugWarn("secrets", `Could not check secrets availability: ${error}`);
}
}
/**
* Migrate tokens from old storage location to secrets
*/
private async migrateTokensToSecrets(): Promise<void> {
if (!this.settings) return;
try {
const tokensToMigrate: SecureTokens = {};
let needsUpdate = false;
// Check for refresh token in settings
if (this.settings.refreshToken) {
tokensToMigrate.refreshToken = this.settings.refreshToken;
needsUpdate = true;
}
// Check for API key in env
if (this.settings.env?.LETTA_API_KEY) {
tokensToMigrate.apiKey = this.settings.env.LETTA_API_KEY;
needsUpdate = true;
}
// If we have tokens to migrate, store them in secrets
if (needsUpdate && Object.keys(tokensToMigrate).length > 0) {
const available = await this.isKeychainAvailable();
if (available) {
try {
await setSecureTokens(tokensToMigrate);
// Remove tokens from settings file
const updatedSettings = { ...this.settings };
delete updatedSettings.refreshToken;
if (updatedSettings.env?.LETTA_API_KEY) {
const { LETTA_API_KEY: _, ...otherEnv } = updatedSettings.env;
updatedSettings.env =
Object.keys(otherEnv).length > 0 ? otherEnv : undefined;
}
this.settings = updatedSettings;
this.markDirty("refreshToken", "env");
await this.persistSettings();
debugWarn("settings", "Successfully migrated tokens to secrets");
} catch (error) {
console.warn("Failed to migrate tokens to secrets:", error);
console.warn("Tokens will remain in settings file for persistence");
}
} else {
debugWarn(
"settings",
"Secrets not available - tokens will remain in settings file for persistence",
);
}
}
} catch (error) {
console.warn("Failed to migrate tokens to secrets:", error);
// Don't throw - app should still work with tokens in settings file
}
}
/**
* Migrate from legacy pinnedAgents/pinnedAgentsByServer to unified agents array.
* Runs on initialize if agents array doesn't exist yet.
*/
private migrateToAgentsArray(): void {
if (!this.settings) return;
if (this.settings.agents) return; // Already migrated
const agents: AgentSettings[] = [];
const seen = new Set<string>(); // agentId+baseUrl dedup key
// Migrate from pinnedAgentsByServer (newest legacy format)
if (this.settings.pinnedAgentsByServer) {
for (const [serverKey, agentIds] of Object.entries(
this.settings.pinnedAgentsByServer,
)) {
for (const agentId of agentIds) {
// Normalize baseUrl: api.letta.com -> undefined
const baseUrl = serverKey === "api.letta.com" ? undefined : serverKey;
const key = `${agentId}@${baseUrl ?? "cloud"}`;
if (!seen.has(key)) {
agents.push({
agentId,
baseUrl,
pinned: true,
});
seen.add(key);
}
}
}
}
// Migrate from pinnedAgents (oldest legacy format - assumes Letta API)
if (this.settings.pinnedAgents) {
for (const agentId of this.settings.pinnedAgents) {
const key = `${agentId}@cloud`;
if (!seen.has(key)) {
agents.push({ agentId, pinned: true });
seen.add(key);
}
}
}
if (agents.length > 0) {
this.settings = { ...this.settings, agents };
this.markDirty("agents");
// Persist the migration (async, fire-and-forget)
this.persistSettings().catch((error) => {
console.warn("Failed to persist agents array migration:", error);
});
}
}
/**
* Get all settings (synchronous, from memory)
* Note: Does not include secure tokens (API key, refresh token) from secrets
*/
getSettings(): Settings {
if (!this.initialized || !this.settings) {
throw new Error(
"Settings not initialized. Call settingsManager.initialize() first.",
);
}
return { ...this.settings };
}
/**
* Get all settings including secure tokens from secrets (async)
*/
async getSettingsWithSecureTokens(): Promise<Settings> {
const baseSettings = this.getSettings();
let secureTokens: SecureTokens = {};
// Try to get tokens from secrets first
const secretsAvailable = await this.isKeychainAvailable();
if (secretsAvailable) {
secureTokens = await this.getSecureTokens();
}
// Fallback to tokens in settings file if secrets are not available
const fallbackRefreshToken =
!secureTokens.refreshToken && baseSettings.refreshToken
? baseSettings.refreshToken
: secureTokens.refreshToken;
const fallbackApiKey =
!secureTokens.apiKey && baseSettings.env?.LETTA_API_KEY
? baseSettings.env.LETTA_API_KEY
: secureTokens.apiKey;
return {
...baseSettings,
env: {
...baseSettings.env,
...(fallbackApiKey && { LETTA_API_KEY: fallbackApiKey }),
},
refreshToken: fallbackRefreshToken,
};
}
/**
* Get a specific setting value (synchronous)
*/
getSetting<K extends keyof Settings>(key: K): Settings[K] {
return this.getSettings()[key];
}
/**
* Get or create device ID (generates UUID if not exists)
*/
getOrCreateDeviceId(): string {
const settings = this.getSettings();
let deviceId = settings.deviceId;
if (!deviceId) {
deviceId = randomUUID();
this.updateSettings({ deviceId });
}
return deviceId;
}
/**
* Update settings (synchronous in-memory, async persist)
*/
updateSettings(updates: Partial<Settings>): void {
if (!this.initialized || !this.settings) {
throw new Error(
"Settings not initialized. Call settingsManager.initialize() first.",
);
}
// Extract secure tokens from updates
const { env, refreshToken, ...otherUpdates } = updates;
let apiKey: string | undefined;
let updatedEnv = env;
// Check for API key in env updates
if (env?.LETTA_API_KEY) {
apiKey = env.LETTA_API_KEY;
// Remove from env to prevent storing in settings file
const { LETTA_API_KEY: _, ...otherEnv } = env;
updatedEnv = Object.keys(otherEnv).length > 0 ? otherEnv : undefined;
}
// Update in-memory settings (without sensitive tokens)
this.settings = {
...this.settings,
...otherUpdates,
...(updatedEnv && { env: { ...this.settings.env, ...updatedEnv } }),
};
for (const key of Object.keys(otherUpdates)) {
this.markDirty(key);
}
if (updatedEnv) {
this.markDirty("env");
}
// Handle secure tokens in keychain
const secureTokens: SecureTokens = {};
if (apiKey) {
secureTokens.apiKey = apiKey;
}
if (refreshToken) {
secureTokens.refreshToken = refreshToken;
}
// Persist both regular settings and secure tokens asynchronously
const writePromise = this.persistSettingsAndTokens(secureTokens)
.catch((error) => {
console.error("Failed to persist settings:", error);
})
.finally(() => {
this.pendingWrites.delete(writePromise);
});
this.pendingWrites.add(writePromise);
}
/**
* Persist settings and tokens, with fallback for secrets unavailability
*/
private async persistSettingsAndTokens(
secureTokens: SecureTokens,
): Promise<void> {
const secretsAvailable = await this.isKeychainAvailable();
if (secretsAvailable && Object.keys(secureTokens).length > 0) {
// Try to store tokens in secrets, fall back to settings file if it fails
try {
await Promise.all([
this.persistSettings(),
this.setSecureTokens(secureTokens),
]);
return;
} catch (error) {
console.warn(
"Failed to store tokens in secrets, falling back to settings file:",
error,
);
// Continue to fallback logic below
}
}
if (Object.keys(secureTokens).length > 0) {
// Fallback: store tokens in settings file
debugWarn(
"settings",
"Secrets not available, storing tokens in settings file for persistence",
);
// biome-ignore lint/style/noNonNullAssertion: at this point will always exist
const fallbackSettings: Settings = { ...this.settings! };
if (secureTokens.refreshToken) {
fallbackSettings.refreshToken = secureTokens.refreshToken;
this.markDirty("refreshToken");
}
if (secureTokens.apiKey) {
fallbackSettings.env = {
...fallbackSettings.env,
LETTA_API_KEY: secureTokens.apiKey,
};
this.markDirty("env");
}
this.settings = fallbackSettings;
await this.persistSettings();
} else {
// No tokens to store, just persist regular settings
await this.persistSettings();
}
}
/**
* Load project settings for a specific directory
*/
async loadProjectSettings(
workingDirectory: string = process.cwd(),
): Promise<ProjectSettings> {
// If cwd is HOME, .letta/settings.json is the global settings file.
// Never treat it as project settings or we risk duplicate project/global behavior.
if (this.isProjectSettingsPathCollidingWithGlobal(workingDirectory)) {
const defaults = { ...DEFAULT_PROJECT_SETTINGS };
this.projectSettings.set(workingDirectory, defaults);
return defaults;
}
// Check cache first
const cached = this.projectSettings.get(workingDirectory);
if (cached) {
return { ...cached };
}
const settingsPath = this.getProjectSettingsPath(workingDirectory);
try {
if (!exists(settingsPath)) {
const defaults = { ...DEFAULT_PROJECT_SETTINGS };
this.projectSettings.set(workingDirectory, defaults);
return defaults;
}
const content = await readFile(settingsPath);
const rawSettings = JSON.parse(content) as Record<string, unknown>;
const projectSettings: ProjectSettings = {
localSharedBlockIds:
(rawSettings.localSharedBlockIds as Record<string, string>) ?? {},
hooks: rawSettings.hooks as HooksConfig | undefined,
statusLine: rawSettings.statusLine as StatusLineConfig | undefined,
};
this.projectSettings.set(workingDirectory, projectSettings);
return { ...projectSettings };
} catch (error) {
console.error("Error loading project settings, using defaults:", error);
const defaults = { ...DEFAULT_PROJECT_SETTINGS };
this.projectSettings.set(workingDirectory, defaults);
return defaults;
}
}
/**
* Get project settings (synchronous, from memory)
*/
getProjectSettings(
workingDirectory: string = process.cwd(),
): ProjectSettings {
const cached = this.projectSettings.get(workingDirectory);
if (!cached) {
throw new Error(
`Project settings for ${workingDirectory} not loaded. Call loadProjectSettings() first.`,
);
}
return { ...cached };
}
/**
* Update project settings (synchronous in-memory, async persist)
*/
updateProjectSettings(
updates: Partial<ProjectSettings>,
workingDirectory: string = process.cwd(),
): void {
// If cwd is HOME, project settings path collides with global settings path.
// Route overlapping keys to user settings and avoid writing project scope.
if (this.isProjectSettingsPathCollidingWithGlobal(workingDirectory)) {
const globalUpdates: Partial<Settings> = {};
if ("hooks" in updates) {
globalUpdates.hooks = updates.hooks;
}
if ("statusLine" in updates) {
globalUpdates.statusLine = updates.statusLine;
}
if (Object.keys(globalUpdates).length > 0) {
this.updateSettings(globalUpdates);
}
return;
}
const current = this.projectSettings.get(workingDirectory);
if (!current) {
throw new Error(
`Project settings for ${workingDirectory} not loaded. Call loadProjectSettings() first.`,
);
}
const updated = { ...current, ...updates };
this.projectSettings.set(workingDirectory, updated);
// Persist asynchronously (track promise for testing)
const writePromise = this.persistProjectSettings(workingDirectory)
.catch((error) => {
console.error("Failed to persist project settings:", error);
})
.finally(() => {
this.pendingWrites.delete(writePromise);
});
this.pendingWrites.add(writePromise);
}
/**
* Persist settings to disk (private helper)
*/
private async persistSettings(): Promise<void> {
if (!this.settings) return;
const settingsPath = this.getSettingsPath();
const home = process.env.HOME || homedir();
const dirPath = join(home, ".letta");
try {
if (!exists(dirPath)) {
await mkdir(dirPath, { recursive: true });
}
// Read existing file to preserve fields we don't manage (e.g., hooks added externally)
let existingSettings: Record<string, unknown> = {};
if (exists(settingsPath)) {
try {
const content = await readFile(settingsPath);
existingSettings = JSON.parse(content) as Record<string, unknown>;
} catch {
// If read/parse fails, use empty object
}
}
// Only write keys we loaded from the file or explicitly set via updateSettings().
// This preserves manual file edits for keys we never touched (e.g. defaults).
const merged: Record<string, unknown> = { ...existingSettings };
const settingsRecord = this.settings as unknown as Record<
string,
unknown
>;
for (const key of this.managedKeys) {
// Preserve external updates (including deletions) for keys this
// process never touched.
if (!this.dirtyKeys.has(key)) {
continue;
}
if (key in settingsRecord) {
merged[key] = settingsRecord[key];
} else {
delete merged[key];
}
}
await writeFile(settingsPath, JSON.stringify(merged, null, 2));
} catch (error) {
console.error("Error saving settings:", error);
throw error;
}
}
/**
* Persist project settings to disk (private helper)
*/
private async persistProjectSettings(
workingDirectory: string,
): Promise<void> {
// Safety guard: never persist project settings into global settings path.
if (this.isProjectSettingsPathCollidingWithGlobal(workingDirectory)) {
return;
}
const settings = this.projectSettings.get(workingDirectory);
if (!settings) return;
const settingsPath = this.getProjectSettingsPath(workingDirectory);
const dirPath = join(workingDirectory, ".letta");
try {
// Read existing settings (might have permissions, etc.)
let existingSettings: Record<string, unknown> = {};
if (exists(settingsPath)) {
const content = await readFile(settingsPath);
existingSettings = JSON.parse(content) as Record<string, unknown>;
}
// Create directory if needed
if (!exists(dirPath)) {
await mkdir(dirPath, { recursive: true });
}
// Merge updates with existing settings
const newSettings = {
...existingSettings,
...settings,
};
await writeFile(settingsPath, JSON.stringify(newSettings, null, 2));
} catch (error) {
console.error("Error saving project settings:", error);
throw error;
}
}
private getSettingsPath(): string {
// Use ~/.letta/ like other AI tools (.claude, .cursor, etc.)
const home = process.env.HOME || homedir();
return join(home, ".letta", "settings.json");
}
private getProjectSettingsPath(workingDirectory: string): string {
return join(workingDirectory, ".letta", "settings.json");
}
private isProjectSettingsPathCollidingWithGlobal(
workingDirectory: string,
): boolean {
return (
resolve(this.getProjectSettingsPath(workingDirectory)) ===
resolve(this.getSettingsPath())
);
}
private getLocalProjectSettingsPath(workingDirectory: string): string {
return join(workingDirectory, ".letta", "settings.local.json");
}
/**
* Load local project settings (.letta/settings.local.json)
*/
async loadLocalProjectSettings(
workingDirectory: string = process.cwd(),
): Promise<LocalProjectSettings> {
// Check cache first
const cached = this.localProjectSettings.get(workingDirectory);
if (cached) {
return { ...cached };
}
const settingsPath = this.getLocalProjectSettingsPath(workingDirectory);
try {
if (!exists(settingsPath)) {
const defaults = { ...DEFAULT_LOCAL_PROJECT_SETTINGS };
this.localProjectSettings.set(workingDirectory, defaults);
return defaults;
}
const content = await readFile(settingsPath);
const localSettings = JSON.parse(content) as LocalProjectSettings;
this.localProjectSettings.set(workingDirectory, localSettings);
return { ...localSettings };
} catch (error) {
console.error(
"Error loading local project settings, using defaults:",
error,
);
const defaults = { ...DEFAULT_LOCAL_PROJECT_SETTINGS };
this.localProjectSettings.set(workingDirectory, defaults);
return defaults;
}
}
/**
* Get local project settings (synchronous, from memory)
*/
getLocalProjectSettings(
workingDirectory: string = process.cwd(),
): LocalProjectSettings {
const cached = this.localProjectSettings.get(workingDirectory);
if (!cached) {
throw new Error(
`Local project settings for ${workingDirectory} not loaded. Call loadLocalProjectSettings() first.`,
);
}
return { ...cached };
}
/**
* Update local project settings (synchronous in-memory, async persist)
*/
updateLocalProjectSettings(
updates: Partial<LocalProjectSettings>,
workingDirectory: string = process.cwd(),
): void {
const current = this.localProjectSettings.get(workingDirectory);
if (!current) {
throw new Error(
`Local project settings for ${workingDirectory} not loaded. Call loadLocalProjectSettings() first.`,
);
}
const updated = { ...current, ...updates };
this.localProjectSettings.set(workingDirectory, updated);
// Persist asynchronously (track promise for testing)
const writePromise = this.persistLocalProjectSettings(workingDirectory)
.catch((error) => {
console.error("Failed to persist local project settings:", error);
})
.finally(() => {
this.pendingWrites.delete(writePromise);
});
this.pendingWrites.add(writePromise);
}
/**
* Persist local project settings to disk (private helper)
*/
private async persistLocalProjectSettings(
workingDirectory: string,
): Promise<void> {
const settings = this.localProjectSettings.get(workingDirectory);
if (!settings) return;
const settingsPath = this.getLocalProjectSettingsPath(workingDirectory);
const dirPath = join(workingDirectory, ".letta");
try {
// Create directory if needed
if (!exists(dirPath)) {
await mkdir(dirPath, { recursive: true });
}
// Read existing file to preserve fields we don't manage (e.g., hooks added externally)
let existingSettings: Record<string, unknown> = {};
if (exists(settingsPath)) {
try {
const content = await readFile(settingsPath);
existingSettings = JSON.parse(content) as Record<string, unknown>;
} catch {
// If read/parse fails, use empty object
}
}
// Merge: existing fields + our managed settings
const merged = {
...existingSettings,
...settings,
};
await writeFile(settingsPath, JSON.stringify(merged, null, 2));
} catch (error) {
console.error("Error saving local project settings:", error);
throw error;
}
}
// =====================================================================
// Session Management Helpers
// =====================================================================
/**
* Get the last session from global settings for the current server.
* Looks up by server key first, falls back to legacy lastSession for migration.
* Returns null if no session is available.
*/
getGlobalLastSession(): SessionRef | null {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
// Try server-indexed lookup first
if (settings.sessionsByServer?.[serverKey]) {
return settings.sessionsByServer[serverKey];
}
// Fall back to legacy lastSession for migration
if (settings.lastSession) {
return settings.lastSession;
}
return null;
}
/**
* Get the last agent ID from global settings for the current server.
* Returns the agentId from server-indexed session if available,
* otherwise falls back to legacy lastSession/lastAgent.
*/
getGlobalLastAgentId(): string | null {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
// Try server-indexed lookup first
if (settings.sessionsByServer?.[serverKey]) {
return settings.sessionsByServer[serverKey].agentId;
}
// Fall back to legacy for migration
if (settings.lastSession) {
return settings.lastSession.agentId;
}
return settings.lastAgent;
}
/**
* Set the last session in global settings for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
setGlobalLastSession(session: SessionRef): void {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
// Update server-indexed storage
const sessionsByServer = {
...settings.sessionsByServer,
[serverKey]: session,
};
// Also update legacy fields for backwards compat with older CLI versions
this.updateSettings({
sessionsByServer,
lastSession: session,
lastAgent: session.agentId,
});
}
/**
* Get the last session from local project settings for the current server.
* Looks up by server key first, falls back to legacy lastSession for migration.
* Returns null if no session is available.
*/
getLocalLastSession(
workingDirectory: string = process.cwd(),
): SessionRef | null {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
// Try server-indexed lookup first
if (localSettings.sessionsByServer?.[serverKey]) {
return localSettings.sessionsByServer[serverKey];
}
// Fall back to legacy lastSession for migration
if (localSettings.lastSession) {
return localSettings.lastSession;
}
return null;
}
/**
* Get the last agent ID from local project settings for the current server.
* Returns the agentId from server-indexed session if available,
* otherwise falls back to legacy lastSession/lastAgent.
*/
getLocalLastAgentId(workingDirectory: string = process.cwd()): string | null {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
// Try server-indexed lookup first
if (localSettings.sessionsByServer?.[serverKey]) {
return localSettings.sessionsByServer[serverKey].agentId;
}
// Fall back to legacy for migration
if (localSettings.lastSession) {
return localSettings.lastSession.agentId;
}
return localSettings.lastAgent;
}
/**
* Set the last session in local project settings for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
setLocalLastSession(
session: SessionRef,
workingDirectory: string = process.cwd(),
): void {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
// Update server-indexed storage
const sessionsByServer = {
...localSettings.sessionsByServer,
[serverKey]: session,
};
// Also update legacy fields for backwards compat with older CLI versions
this.updateLocalProjectSettings(
{
sessionsByServer,
lastSession: session,
lastAgent: session.agentId,
},
workingDirectory,
);
}
/**
* Get the effective last session (local overrides global).
* Returns null if no session is available anywhere.
*/
getEffectiveLastSession(
workingDirectory: string = process.cwd(),
): SessionRef | null {
// Check local first
const localSession = this.getLocalLastSession(workingDirectory);
if (localSession) {
return localSession;
}
// Fall back to global
return this.getGlobalLastSession();
}
/**
* Get the effective last agent ID (local overrides global).
* Useful for migration when we need an agent but don't have a conversation yet.
*/
getEffectiveLastAgentId(
workingDirectory: string = process.cwd(),
): string | null {
// Check local first
const localAgentId = this.getLocalLastAgentId(workingDirectory);
if (localAgentId) {
return localAgentId;
}
// Fall back to global
return this.getGlobalLastAgentId();
}
// =====================================================================
// Profile Management Helpers
// =====================================================================
/**
* Get globally pinned agent IDs from ~/.letta/settings.json for the current server.
* Looks up by server key first, falls back to legacy pinnedAgents for migration.
*/
getGlobalPinnedAgents(): string[] {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
// Try server-indexed lookup first
if (settings.pinnedAgentsByServer?.[serverKey]) {
return settings.pinnedAgentsByServer[serverKey];
}
// Migrate from old profiles format if needed
if (settings.profiles && !settings.pinnedAgents) {
const agentIds = Object.values(settings.profiles);
this.updateSettings({ pinnedAgents: agentIds, profiles: undefined });
return agentIds;
}
// Fall back to legacy pinnedAgents
return settings.pinnedAgents || [];
}
/**
* Get locally pinned agent IDs from .letta/settings.local.json for the current server.
* Looks up by server key first, falls back to legacy pinnedAgents for migration.
*/
getLocalPinnedAgents(workingDirectory: string = process.cwd()): string[] {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
// Try server-indexed lookup first
if (localSettings.pinnedAgentsByServer?.[serverKey]) {
return localSettings.pinnedAgentsByServer[serverKey];
}
// Migrate from old profiles format if needed
if (localSettings.profiles && !localSettings.pinnedAgents) {
const agentIds = Object.values(localSettings.profiles);
this.updateLocalProjectSettings(
{ pinnedAgents: agentIds, profiles: undefined },
workingDirectory,
);
return agentIds;
}
// Fall back to legacy pinnedAgents
return localSettings.pinnedAgents || [];
}
/**
* Get merged pinned agents (local + global), deduped.
* Returns array of { agentId, isLocal }.
*/
getMergedPinnedAgents(
workingDirectory: string = process.cwd(),
): Array<{ agentId: string; isLocal: boolean }> {
const globalAgents = this.getGlobalPinnedAgents();
const localAgents = this.getLocalPinnedAgents(workingDirectory);
const result: Array<{ agentId: string; isLocal: boolean }> = [];
const seenAgentIds = new Set<string>();
// Add local agents first (they take precedence)
for (const agentId of localAgents) {
result.push({ agentId, isLocal: true });
seenAgentIds.add(agentId);
}
// Add global agents that aren't also local
for (const agentId of globalAgents) {
if (!seenAgentIds.has(agentId)) {
result.push({ agentId, isLocal: false });
seenAgentIds.add(agentId);
}
}
return result;
}
// DEPRECATED: Keep for backwards compatibility
getGlobalProfiles(): Record<string, string> {
return this.getSettings().profiles || {};
}
// DEPRECATED: Keep for backwards compatibility
getLocalProfiles(
workingDirectory: string = process.cwd(),
): Record<string, string> {
const localSettings = this.getLocalProjectSettings(workingDirectory);
return localSettings.profiles || {};
}
// DEPRECATED: Keep for backwards compatibility
getMergedProfiles(
workingDirectory: string = process.cwd(),
): Array<{ name: string; agentId: string; isLocal: boolean }> {
const merged = this.getMergedPinnedAgents(workingDirectory);
return merged.map(({ agentId, isLocal }) => ({
name: "", // Name will be fetched from server
agentId,
isLocal,
}));
}
/**
* Pin an agent to both local AND global settings for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
pinBoth(agentId: string, workingDirectory: string = process.cwd()): void {
this.pinGlobal(agentId);
this.pinLocal(agentId, workingDirectory);
}
// DEPRECATED: Keep for backwards compatibility
saveProfile(
_name: string,
agentId: string,
workingDirectory: string = process.cwd(),
): void {
this.pinBoth(agentId, workingDirectory);
}
/**
* Pin an agent locally (to this project) for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
pinLocal(agentId: string, workingDirectory: string = process.cwd()): void {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
const localAgents = this.getLocalPinnedAgents(workingDirectory);
if (!localAgents.includes(agentId)) {
const newAgents = [...localAgents, agentId];
const pinnedAgentsByServer = {
...localSettings.pinnedAgentsByServer,
[serverKey]: newAgents,
};
this.updateLocalProjectSettings(
{
pinnedAgentsByServer,
pinnedAgents: newAgents, // Legacy field for backwards compat
},
workingDirectory,
);
}
}
/**
* Unpin an agent locally (from this project only) for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
unpinLocal(agentId: string, workingDirectory: string = process.cwd()): void {
const globalSettings = this.getSettings();
const serverKey = getCurrentServerKey(globalSettings);
const localSettings = this.getLocalProjectSettings(workingDirectory);
const localAgents = this.getLocalPinnedAgents(workingDirectory);
const newAgents = localAgents.filter((id) => id !== agentId);
const pinnedAgentsByServer = {
...localSettings.pinnedAgentsByServer,
[serverKey]: newAgents,
};
this.updateLocalProjectSettings(
{
pinnedAgentsByServer,
pinnedAgents: newAgents, // Legacy field for backwards compat
},
workingDirectory,
);
}
/**
* Check if default agents (Memo/Incognito) should be created on startup.
* Defaults to true if not explicitly set to false.
*/
shouldCreateDefaultAgents(): boolean {
const settings = this.getSettings();
return settings.createDefaultAgents !== false;
}
/**
* Pin an agent globally for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
pinGlobal(agentId: string): void {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
const globalAgents = this.getGlobalPinnedAgents();
if (!globalAgents.includes(agentId)) {
const newAgents = [...globalAgents, agentId];
const pinnedAgentsByServer = {
...settings.pinnedAgentsByServer,
[serverKey]: newAgents,
};
this.updateSettings({
pinnedAgentsByServer,
pinnedAgents: newAgents, // Legacy field for backwards compat
});
}
}
/**
* Unpin an agent globally for the current server.
* Writes to both server-indexed and legacy fields for backwards compat.
*/
unpinGlobal(agentId: string): void {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
const globalAgents = this.getGlobalPinnedAgents();
const newAgents = globalAgents.filter((id) => id !== agentId);
const pinnedAgentsByServer = {
...settings.pinnedAgentsByServer,
[serverKey]: newAgents,
};
this.updateSettings({
pinnedAgentsByServer,
pinnedAgents: newAgents, // Legacy field for backwards compat
});
}
/**
* Unpin an agent from both local and global settings
*/
unpinBoth(agentId: string, workingDirectory: string = process.cwd()): void {
this.unpinLocal(agentId, workingDirectory);
this.unpinGlobal(agentId);
}
// DEPRECATED: Keep for backwards compatibility
deleteProfile(
_name: string,
_workingDirectory: string = process.cwd(),
): void {
// This no longer makes sense with the new model
// Would need an agentId to unpin
console.warn("deleteProfile is deprecated, use unpinBoth(agentId) instead");
}
// DEPRECATED: Keep for backwards compatibility
pinProfile(
_name: string,
agentId: string,
workingDirectory: string = process.cwd(),
): void {
this.pinLocal(agentId, workingDirectory);
}
// DEPRECATED: Keep for backwards compatibility
unpinProfile(_name: string, _workingDirectory: string = process.cwd()): void {
// This no longer makes sense with the new model
console.warn("unpinProfile is deprecated, use unpinLocal(agentId) instead");
}
// =====================================================================
// Listener Environment Name Helpers
// =====================================================================
/**
* Get saved listener environment name from local project settings (if any).
* Returns undefined if not set or settings not loaded.
*/
getListenerEnvName(
workingDirectory: string = process.cwd(),
): string | undefined {
try {
const localSettings = this.getLocalProjectSettings(workingDirectory);
return localSettings.listenerEnvName;
} catch {
// Settings not loaded yet
return undefined;
}
}
/**
* Save listener environment name to local project settings.
* Loads settings if not already loaded.
*/
setListenerEnvName(
envName: string,
workingDirectory: string = process.cwd(),
): void {
try {
this.updateLocalProjectSettings(
{ listenerEnvName: envName },
workingDirectory,
);
} catch {
// Settings not loaded yet - load and retry
this.loadLocalProjectSettings(workingDirectory)
.then(() => {
this.updateLocalProjectSettings(
{ listenerEnvName: envName },
workingDirectory,
);
})
.catch((error) => {
console.error("Failed to save listener environment name:", error);
});
}
}
// =====================================================================
// Agent Settings (unified agents array) Helpers
// =====================================================================
/**
* Get settings for a specific agent on the current server.
* Returns undefined if agent not found in settings.
*/
private getAgentSettings(agentId: string): AgentSettings | undefined {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
const normalizedBaseUrl =
serverKey === "api.letta.com" ? undefined : serverKey;
return settings.agents?.find(
(a) =>
a.agentId === agentId && (a.baseUrl ?? undefined) === normalizedBaseUrl,
);
}
/**
* Create or update settings for a specific agent on the current server.
*/
private upsertAgentSettings(
agentId: string,
updates: Partial<Omit<AgentSettings, "agentId" | "baseUrl">>,
): void {
const settings = this.getSettings();
const serverKey = getCurrentServerKey(settings);
const normalizedBaseUrl =
serverKey === "api.letta.com" ? undefined : serverKey;
const agents = [...(settings.agents || [])];
const idx = agents.findIndex(
(a) =>
a.agentId === agentId && (a.baseUrl ?? undefined) === normalizedBaseUrl,
);
if (idx >= 0) {
// Update existing (idx >= 0 guarantees this exists)
const existing = agents[idx] as AgentSettings;
const updated: AgentSettings = {
agentId: existing.agentId,
baseUrl: existing.baseUrl,
// Use nullish coalescing for pinned (undefined = keep existing)
pinned: updates.pinned !== undefined ? updates.pinned : existing.pinned,
// Use nullish coalescing for memfs (undefined = keep existing)
memfs: updates.memfs !== undefined ? updates.memfs : existing.memfs,
// Use nullish coalescing for toolset (undefined = keep existing)
toolset:
updates.toolset !== undefined ? updates.toolset : existing.toolset,
// Use nullish coalescing for systemPromptPreset (undefined = keep existing)
systemPromptPreset:
updates.systemPromptPreset !== undefined
? updates.systemPromptPreset
: existing.systemPromptPreset,
};
// Clean up undefined/false values
if (!updated.pinned) delete updated.pinned;
if (!updated.memfs) delete updated.memfs;
if (!updated.toolset || updated.toolset === "auto")
delete updated.toolset;
if (!updated.systemPromptPreset) delete updated.systemPromptPreset;
if (!updated.baseUrl) delete updated.baseUrl;
agents[idx] = updated;
} else {
// Create new
const newAgent: AgentSettings = {
agentId,
baseUrl: normalizedBaseUrl,
...updates,
};
// Clean up undefined/false values
if (!newAgent.pinned) delete newAgent.pinned;
if (!newAgent.memfs) delete newAgent.memfs;
if (!newAgent.toolset || newAgent.toolset === "auto")
delete newAgent.toolset;
if (!newAgent.systemPromptPreset) delete newAgent.systemPromptPreset;
if (!newAgent.baseUrl) delete newAgent.baseUrl;
agents.push(newAgent);
}
this.updateSettings({ agents });
}
/**
* Check if memory filesystem is enabled for an agent on the current server.
*/
isMemfsEnabled(agentId: string): boolean {
return this.getAgentSettings(agentId)?.memfs === true;
}
/**
* Enable or disable memory filesystem for an agent on the current server.
*/
setMemfsEnabled(agentId: string, enabled: boolean): void {
this.upsertAgentSettings(agentId, { memfs: enabled });
}
/**
* Get toolset preference for an agent on the current server.
* Defaults to "auto" when no manual override is stored.
*/
getToolsetPreference(
agentId: string,
):
| "auto"
| "codex"
| "codex_snake"
| "default"
| "gemini"
| "gemini_snake"
| "none" {
return this.getAgentSettings(agentId)?.toolset ?? "auto";
}
/**
* Set toolset preference for an agent on the current server.
*/
setToolsetPreference(
agentId: string,
preference:
| "auto"
| "codex"
| "codex_snake"
| "default"
| "gemini"
| "gemini_snake"
| "none",
): void {
this.upsertAgentSettings(agentId, { toolset: preference });
}
/**
* Get the stored system prompt preset for an agent on the current server.
*/
getSystemPromptPreset(agentId: string): string | undefined {
return this.getAgentSettings(agentId)?.systemPromptPreset;
}
/**
* Set the system prompt preset for an agent on the current server.
*/
setSystemPromptPreset(agentId: string, preset: string): void {
this.upsertAgentSettings(agentId, { systemPromptPreset: preset });
}
/**
* Clear the stored system prompt preset for an agent (e.g., after switching to a subagent prompt).
*/
clearSystemPromptPreset(agentId: string): void {
// Setting to empty string triggers the cleanup `if (!updated.systemPromptPreset) delete ...`
this.upsertAgentSettings(agentId, { systemPromptPreset: "" });
}
/**
* Check if local .letta directory exists (indicates existing project)
*/
hasLocalLettaDir(workingDirectory: string = process.cwd()): boolean {
const dirPath = join(workingDirectory, ".letta");
return exists(dirPath);
}
/**
* Store OAuth state for pending authorization
*/
storeOAuthState(
state: string,
codeVerifier: string,
redirectUri: string,
provider: "openai",
): void {
this.updateSettings({
oauthState: {
state,
codeVerifier,
redirectUri,
provider,
timestamp: Date.now(),
},
});
}
/**
* Get pending OAuth state
*/
getOAuthState(): Settings["oauthState"] | null {
const settings = this.getSettings();
return settings.oauthState || null;
}
/**
* Clear pending OAuth state
*/
clearOAuthState(): void {
const settings = this.getSettings();
const { oauthState: _, ...rest } = settings;
this.settings = { ...DEFAULT_SETTINGS, ...rest };
this.markDirty("oauthState");
this.persistSettings().catch((error) => {
console.error(
"Failed to persist settings after clearing OAuth state:",
error,
);
});
}
/**
* Check if secrets are available
*/
async isKeychainAvailable(): Promise<boolean> {
if (this.secretsAvailable === true) {
return true;
}
const available = await isKeychainAvailable();
// Cache only positive availability to avoid pinning transient failures
// for the entire process lifetime.
if (available) {
this.secretsAvailable = true;
}
return available;
}
/**
* Get secure tokens from secrets
*/
async getSecureTokens(): Promise<SecureTokens> {
const available = await this.isKeychainAvailable();
if (!available) {
return {};
}
try {
return await getSecureTokens();
} catch (error) {
console.warn("Failed to retrieve tokens from secrets:", error);
return {};
}
}
/**
* Store secure tokens in secrets
*/
async setSecureTokens(tokens: SecureTokens): Promise<void> {
const available = await this.isKeychainAvailable();
if (!available) {
debugWarn(
"settings",
"Secrets not available, tokens will use fallback storage (not persistent across restarts)",
);
return;
}
try {
await setSecureTokens(tokens);
} catch (error) {
console.warn(
"Failed to store tokens in secrets, falling back to settings file",
);
// Let the caller handle the fallback by throwing again
throw error;
}
}
/**
* Delete secure tokens from secrets
*/
async deleteSecureTokens(): Promise<void> {
const available = await this.isKeychainAvailable();
if (!available) {
return;
}
try {
await deleteSecureTokens();
} catch (error) {
console.warn("Failed to delete tokens from secrets:", error);
// Continue anyway as the tokens might not exist
}
}
/**
* Wait for all pending writes to complete.
* Useful in tests to ensure writes finish before cleanup.
*/
async flush(): Promise<void> {
await Promise.all(Array.from(this.pendingWrites));
}
/**
* Logout - clear all tokens and sensitive authentication data
*/
async logout(): Promise<void> {
try {
// Clear tokens from secrets
await this.deleteSecureTokens();
// Clear token-related settings from in-memory settings
if (this.settings) {
const updatedSettings = { ...this.settings };
delete updatedSettings.refreshToken;
delete updatedSettings.tokenExpiresAt;
delete updatedSettings.deviceId;
// Clear API key from env if present
if (updatedSettings.env?.LETTA_API_KEY) {
const { LETTA_API_KEY: _, ...otherEnv } = updatedSettings.env;
updatedSettings.env =
Object.keys(otherEnv).length > 0 ? otherEnv : undefined;
}
this.settings = updatedSettings;
this.markDirty("refreshToken", "tokenExpiresAt", "deviceId", "env");
await this.persistSettings();
}
console.log(
"Successfully logged out and cleared all authentication data",
);
} catch (error) {
console.error("Error during logout:", error);
throw error;
}
}
/**
* Reset the manager (mainly for testing).
* Waits for pending writes to complete before resetting.
*/
async reset(): Promise<void> {
// Wait for pending writes BEFORE clearing state
await this.flush();
this.settings = null;
this.projectSettings.clear();
this.localProjectSettings.clear();
this.initialized = false;
this.pendingWrites.clear();
this.secretsAvailable = null;
this.managedKeys.clear();
this.dirtyKeys.clear();
}
}
// Singleton instance - use globalThis to ensure only one instance across the entire bundle
declare global {
var __lettaSettingsManager: SettingsManager | undefined;
}
if (!globalThis.__lettaSettingsManager) {
globalThis.__lettaSettingsManager = new SettingsManager();
}
export const settingsManager = globalThis.__lettaSettingsManager;