Files
letta-code/src/tools/impl/Skill.ts
cpacker d0d45cba5a feat: add migrating-memory skill for copying/sharing blocks between agents
- Add migrating-memory bundled skill with 4 scripts:
  - list-agents.ts: List all accessible agents
  - get-agent-blocks.ts: Get memory blocks from an agent
  - copy-block.ts: Copy a block to create independent copy
  - attach-block.ts: Attach existing block (shared)
- Scripts auto-target current agent for safety (no accidental modifications)
- Skill.ts now includes "# Skill Directory:" when loading skills with additional files
- Update initializing-memory to suggest migration option
- Add unit tests for all migration scripts

🐙 Generated with [Letta Code](https://letta.com)

Co-Authored-By: Letta <noreply@letta.com>
2026-01-04 11:28:22 -08:00

392 lines
11 KiB
TypeScript

import { readdirSync } from "node:fs";
import { readFile } from "node:fs/promises";
import { dirname, join } from "node:path";
import { getClient } from "../../agent/client";
import {
getCurrentAgentId,
getSkillsDirectory,
setHasLoadedSkills,
} from "../../agent/context";
import {
discoverSkills,
formatSkillsForMemory,
GLOBAL_SKILLS_DIR,
getBundledSkills,
SKILLS_DIR,
} from "../../agent/skills";
import { validateRequiredParams } from "./validation.js";
interface SkillArgs {
command: "load" | "unload" | "refresh";
skills?: string[];
}
interface SkillResult {
message: string;
}
/**
* Parse loaded_skills block content to extract skill IDs and their content boundaries
*/
function parseLoadedSkills(
value: string,
): Map<string, { start: number; end: number }> {
const skillMap = new Map<string, { start: number; end: number }>();
const skillHeaderRegex = /# Skill: ([^\n]+)/g;
const headers: { id: string; start: number }[] = [];
// Find all skill headers
let match = skillHeaderRegex.exec(value);
while (match !== null) {
const skillId = match[1]?.trim();
if (skillId) {
headers.push({ id: skillId, start: match.index });
}
match = skillHeaderRegex.exec(value);
}
// Determine boundaries for each skill
for (let i = 0; i < headers.length; i++) {
const current = headers[i];
const next = headers[i + 1];
if (!current) continue;
let end: number;
if (next) {
// Find the separator before the next skill
const searchStart = current.start;
const searchEnd = next.start;
const substring = value.substring(searchStart, searchEnd);
const sepMatch = substring.lastIndexOf("\n\n---\n\n");
if (sepMatch !== -1) {
end = searchStart + sepMatch;
} else {
end = searchEnd;
}
} else {
end = value.length;
}
skillMap.set(current.id, { start: current.start, end });
}
return skillMap;
}
/**
* Get list of loaded skill IDs
*/
function getLoadedSkillIds(value: string): string[] {
const skillRegex = /# Skill: ([^\n]+)/g;
const skills: string[] = [];
let match = skillRegex.exec(value);
while (match !== null) {
const skillId = match[1]?.trim();
if (skillId) {
skills.push(skillId);
}
match = skillRegex.exec(value);
}
return skills;
}
/**
* Extracts skills directory from skills block value
*/
function extractSkillsDir(skillsBlockValue: string): string | null {
const match = skillsBlockValue.match(/Skills Directory: (.+)/);
return match ? match[1]?.trim() || null : null;
}
/**
* Check if a skill directory has additional files beyond SKILL.md
*/
function hasAdditionalFiles(skillMdPath: string): boolean {
try {
const skillDir = dirname(skillMdPath);
const entries = readdirSync(skillDir);
return entries.some((e) => e.toUpperCase() !== "SKILL.MD");
} catch {
return false;
}
}
/**
* Read skill content from file or bundled source
* Returns both content and the path to the SKILL.md file
*/
async function readSkillContent(
skillId: string,
skillsDir: string,
): Promise<{ content: string; path: string }> {
// 1. Check bundled skills first (they have a path now)
const bundledSkills = await getBundledSkills();
const bundledSkill = bundledSkills.find((s) => s.id === skillId);
if (bundledSkill?.path) {
try {
const content = await readFile(bundledSkill.path, "utf-8");
return { content, path: bundledSkill.path };
} catch {
// Bundled skill path not found, continue to other sources
}
}
// 2. Try global skills directory
const globalSkillPath = join(GLOBAL_SKILLS_DIR, skillId, "SKILL.md");
try {
const content = await readFile(globalSkillPath, "utf-8");
return { content, path: globalSkillPath };
} catch {
// Not in global, continue
}
// 3. Try project skills directory
const projectSkillPath = join(skillsDir, skillId, "SKILL.md");
try {
const content = await readFile(projectSkillPath, "utf-8");
return { content, path: projectSkillPath };
} catch (primaryError) {
// Fallback: check for bundled skills in a repo-level skills directory (legacy)
try {
const bundledSkillsDir = join(process.cwd(), "skills", "skills");
const bundledSkillPath = join(bundledSkillsDir, skillId, "SKILL.md");
const content = await readFile(bundledSkillPath, "utf-8");
return { content, path: bundledSkillPath };
} catch {
// If all fallbacks fail, rethrow the original error
throw primaryError;
}
}
}
/**
* Get skills directory, trying multiple sources
*/
async function getResolvedSkillsDir(
client: Awaited<ReturnType<typeof getClient>>,
agentId: string,
): Promise<string> {
let skillsDir = getSkillsDirectory();
if (!skillsDir) {
// Try to extract from skills block
try {
const skillsBlock = await client.agents.blocks.retrieve("skills", {
agent_id: agentId,
});
if (skillsBlock?.value) {
skillsDir = extractSkillsDir(skillsBlock.value);
}
} catch {
// Skills block doesn't exist, will fall back to default
}
}
if (!skillsDir) {
// Fall back to default .skills directory in cwd
skillsDir = join(process.cwd(), SKILLS_DIR);
}
return skillsDir;
}
export async function skill(args: SkillArgs): Promise<SkillResult> {
validateRequiredParams(args, ["command"], "Skill");
const { command, skills: skillIds } = args;
if (command !== "load" && command !== "unload" && command !== "refresh") {
throw new Error(
`Invalid command "${command}". Must be "load", "unload", or "refresh".`,
);
}
// For load/unload, skills array is required
if (command !== "refresh") {
if (!Array.isArray(skillIds) || skillIds.length === 0) {
throw new Error(
`Skill tool requires a non-empty 'skills' array for "${command}" command`,
);
}
}
try {
// Get current agent context
const client = await getClient();
const agentId = getCurrentAgentId();
// Handle refresh command
if (command === "refresh") {
const skillsDir = await getResolvedSkillsDir(client, agentId);
// Discover skills from directory
const { skills, errors } = await discoverSkills(skillsDir);
// Log any errors
if (errors.length > 0) {
for (const error of errors) {
console.warn(
`Skill discovery error: ${error.path}: ${error.message}`,
);
}
}
// Format and update the skills block
const formattedSkills = formatSkillsForMemory(skills, skillsDir);
await client.agents.blocks.update("skills", {
agent_id: agentId,
value: formattedSkills,
});
return {
message: `Refreshed skills list: found ${skills.length} skill(s)${errors.length > 0 ? `, ${errors.length} error(s)` : ""}`,
};
}
// Retrieve the loaded_skills block for load/unload
let loadedSkillsBlock: Awaited<
ReturnType<typeof client.agents.blocks.retrieve>
>;
try {
loadedSkillsBlock = await client.agents.blocks.retrieve("loaded_skills", {
agent_id: agentId,
});
} catch (error) {
throw new Error(
`Error: loaded_skills block not found. This block is required for the Skill tool to work.\nAgent ID: ${agentId}\nError: ${error instanceof Error ? error.message : String(error)}`,
);
}
const skillsDir = await getResolvedSkillsDir(client, agentId);
let currentValue = loadedSkillsBlock.value?.trim() || "";
const loadedSkillIds = getLoadedSkillIds(currentValue);
const results: string[] = [];
// skillIds is guaranteed to be non-empty for load/unload (validated above)
const skillsToProcess = skillIds as string[];
if (command === "load") {
// Load skills
for (const skillId of skillsToProcess) {
if (loadedSkillIds.includes(skillId)) {
results.push(`"${skillId}" already loaded`);
continue;
}
try {
const { content: skillContent, path: skillPath } =
await readSkillContent(skillId, skillsDir);
// Replace placeholder if this is the first skill
if (currentValue === "[CURRENTLY EMPTY]") {
currentValue = "";
}
// Build skill header with optional path info
const skillDir = dirname(skillPath);
const pathLine = hasAdditionalFiles(skillPath)
? `# Skill Directory: ${skillDir}\n\n`
: "";
// Append new skill
const separator = currentValue ? "\n\n---\n\n" : "";
currentValue = `${currentValue}${separator}# Skill: ${skillId}\n${pathLine}${skillContent}`;
loadedSkillIds.push(skillId);
results.push(`"${skillId}" loaded`);
} catch (error) {
results.push(
`"${skillId}" failed: ${error instanceof Error ? error.message : String(error)}`,
);
}
}
// Update the block
await client.agents.blocks.update("loaded_skills", {
agent_id: agentId,
value: currentValue,
});
// Update the cached flag
if (loadedSkillIds.length > 0) {
setHasLoadedSkills(true);
}
} else {
// Unload skills
const skillBoundaries = parseLoadedSkills(currentValue);
// Sort skills to unload by their position (descending) so we can remove from end first
const sortedSkillsToUnload = skillsToProcess
.filter((id) => skillBoundaries.has(id))
.sort((a, b) => {
const boundaryA = skillBoundaries.get(a);
const boundaryB = skillBoundaries.get(b);
return (boundaryB?.start || 0) - (boundaryA?.start || 0);
});
for (const skillId of skillsToProcess) {
if (!loadedSkillIds.includes(skillId)) {
results.push(`"${skillId}" not loaded`);
continue;
}
results.push(`"${skillId}" unloaded`);
}
// Remove skills from content (in reverse order to maintain indices)
for (const skillId of sortedSkillsToUnload) {
const boundary = skillBoundaries.get(skillId);
if (boundary) {
// Check if there's a separator before this skill
const beforeStart = boundary.start;
let actualStart = beforeStart;
// Look for preceding separator
const precedingSep = "\n\n---\n\n";
if (beforeStart >= precedingSep.length) {
const potentialSep = currentValue.substring(
beforeStart - precedingSep.length,
beforeStart,
);
if (potentialSep === precedingSep) {
actualStart = beforeStart - precedingSep.length;
}
}
// Remove the skill content
currentValue =
currentValue.substring(0, actualStart) +
currentValue.substring(boundary.end);
}
}
// Clean up the value
currentValue = currentValue.trim();
if (currentValue === "") {
currentValue = "[CURRENTLY EMPTY]";
}
// Update the block
await client.agents.blocks.update("loaded_skills", {
agent_id: agentId,
value: currentValue,
});
// Update the cached flag
const remainingSkills = getLoadedSkillIds(currentValue);
setHasLoadedSkills(remainingSkills.length > 0);
}
return {
message: results.join(", "),
};
} catch (error) {
if (error instanceof Error) {
throw error;
}
throw new Error(`Failed to ${command} skill(s): ${String(error)}`);
}
}